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Arguments for Bomberman

Arguments

Some might raise questions regarding why Bomberman needs to be playable. We're happy to address any concerns you might have and we hope along the way, you too will join the campaign of the best character not yet in Smash,

 

He is an early multiplayer gaming icon - Before Mario Kart, there was Bomberman. Starting in 1983 with Bomberman for the MSX later ported to the NES to sell over a million, he has been around longer than most gaming icons like Sonic, Cloud, and Mega Man. Later in 1990, the franchise took its modern shape on NEC's TurboGrafx-16 again called Bomberman, introducing a battle royale system where up to five players can blast the competition. This memorable gameplay would later be enjoyed on many other platforms like the Super Nintendo Entertainment System, the Sega Saturn, the Nintendo 64, and the Nintendo Switch. Not only that, Saturn Bomberman, considered to be the definitive Bomberman game with up to ten players locally, is an early online game that still runs to this day on the North American's Sega Netlink for the Saturn, putting Bomberman ahead of the curve with online. His impressive achievements in multiplayer gaming makes him a perfect fit for Masahiro Sakurai to promote him as a playable character.

 

He would bring a new play style to Smash - Don't be fooled by his name, Bomberman would bring an exciting move set. His play style would reflect that of the franchise's iconic battle mode in that he uses bombs to trap opponents in unexpected situations to blow them away. Bringing it to Smash would require planning bomb attacks in a way that surprises opponents and leave them with few to no options of escaping. This allows for a lot of mind gaming involved, not merely throwing bombs. He also has bombs of many different properties like Pierce Bombs and Ice Bombs. Not only that, the Bomb Copter from Bomberman Hero allows him to throw bombs while recovering, something never seen before with another  Smash fighter. He also utilizes animal friends like Louie, Tirras, and Charaboms like Pommy as Patchy's video demonstrates.

 

He would be easy to license compared to other third-parties - As Super Smash Bros. Ultimate demonstrates, Konami is one of the easiest third-parties to negotiate with. With three fighters, two from Castlevania that both joined in the same game, there are no arbitrary limits for how many third-parties can join in the same game. Not only that, Sakurai made a big deal about how much contents Castlevania gets in Smash:

 

  • Two characters, one of which is an echo

  • Thirty-four-song across the franchise's history

  • Dracula as a stage boss

  • Multiple enemies on Ultimate's Dracula's Castle

  • Alucard, the protagonist of Castlevania: Symphony of the Night, as an Assist Trophy

  • Death Scythe as an item

 

Konami has also retweeted the Super Bomber Bros. campaign indicating that they support the movement to make Bomberman playable. He deserves the red carpet treatment that Castlevania got. With Konami's approval and their generosity in giving out contents, it's not unlikely to have three Konami franchises, especially since Bomberman, Castlevania, and Metal Gear appeared together in an interesting crossover called DreamMix TV World Fighter before Snake appeared in Super Smash Bros. Brawl.

 

He's crossed over with several Nintendo franchises - Bomberman has a long history of crossovers of which several relate to the Super Mario Bros. universe. His first crossover was in 1994 when he appeared in Wario's Blast, a game pitting both of them in a rivalry. Considering how big Wario was following the massive success of Super Mario Land 2: 6 Golden Coins and Super Mario Land 3: Wario Land, getting in a crossover with a major Nintendo antihero is a huge deal. He also crossed over in several German Nintendo Power magazine during the 1990s with characters from Super Mario Bros. and Donkey Kong. Like Mario vs. Sonic, Wario vs. Bomberman is a rematch waiting to happen.

Countering the Naysayers

Even Bomberman has his naysayers and it's time to bury these arguments because if they were legitimate, Bomberman wouldn't be the obvious character to support:

"All he does is throw bombs!" - How come that didn't stop Little Mac who can literally only punch? To imply that Bomberman can't bring anything to Smash with a wide variety of bombs, animal friends, and an emphasis on trapping opponents with bombs implies that Sakurai is creatively limited, which is not true.

 

"No one cares about him!" - Tell that to the millions of fans and Konami who choose to revive Bomberman over anyone else for the Nintendo Switch's launch that paid dividends with over a million sales. You don't get over seventy games across numerous gaming platforms without being a beloved gaming icon.

 

"You should be grateful that Sakurai broke an arm and leg to make Bomberman an Assist Trophy, stop asking for more!" - Then I guess when Ridley, Dark Samus, Chrom, and King K. Rool didn't make it in Super Smash Bros. 3DS & Wii U, their fans should have kissed Sakurai's feet for the stage boss, Assist Trophies and Mii Costumes they got. Instead, they stood up for themselves, proved their character's worth in the Smash Ballot, and made them playable in Ultimate. No one is immune from criticism and Bomberman fans have every right to stand up for themselves and fight for the character they love.

 

"There are too many Konami characters, we can't have more!" - First, it was one character per company, then it was two, and now it's three. There is no hard cap on how many third-parties can be added into Smash, even from the same franchise. With Smash moving into an all-gaming direction, third-parties are bound to get more emphasis even in case of a reboot and that can only be good for Bomberman.